In this video we take a deep dive into how the distributions, deviations and death %s of each bastion type compare in Minecraft Speedrunning.
I've been working on this video on and off for like 5 months now. Thank god it's done man I'm so slow at making this stuff. Excited to see what you think :)
Visualisations made with Manim
My code for this video (and data): https://github.com/Nadoms/video-code/tree/main/bastionanalysis
Music featured by @MikelTBE
0:00 - Intro
0:35 - Quick bastion explanation
2:25 - What's the fastest bastion?
3:49 - Does the fastest bastion change with ELO?
5:10 - Does the bastion type affect the rest of the run?
6:04 - What is the most consistent bastion?
6:59 - Adding context with the world records
7:50 - Which bastion is the deadliest?
9:30 - Closing notes :)