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#クロノクロス はどう誕生したのか。オリジナルディレクター加藤氏 コンポーザー光田氏 インタビュー【#スクエニの創りかた】

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To talk about the CHRONO CROSS remaster titled CHRONO CROSS: THE RADICAL DREAMERS EDITION, we welcomed the director of the original edition Masato Kato (Wright Flyer Studios), composer Yasunori Mitsuda (PROCYON STUDIO) and the producer of the remastered edition Koichiro Sakamoto (SQUARE ENIX).

We ask about how CHRONO CROSS and RADICAL DREAMERS -Le Trésor Interdit- were originally produced, and the messages instilled in the games and their music.

CHRONO CROSS: THE RADICAL DREAMERS EDITION Official Website
https://www.jp.square-enix.com/cc_rd/

Interviewer: Hiroki Yasumoto (Voice Actor)
Interviewees:
Original Director: Masato Kato (Wright Flyer Studios)
Composer: Yasunori Mitsuda (PROCYON STUDIO)
Remastered Edition Producer: Koichiro Sakamoto (SQUARE ENIX)


“Inside SQUARE ENIX” is a program in which voice actor Hiroki Yasumoto asks the creators of SQUARE ENIX titles for stories about the development process.

"Inside SQUARE ENIX" Playlist
https://sqex.to/isdsqexlt

CSTV playlist
https://www.youtube.com/playlist?list=PLsHA74V3bmZ4nhJR68-nrqM-aB1CDGIkk

CSTV Official Twitter
https://twitter.com/sep_cstv

In this program, we answer some of the questions provided by SQUARE ENIX Members.
Thank you very much for all the questions!

0:00 Opening and self-introductions
1:59 Mr. Kato and Mr. Mitsuda's long-awaited reunion
5:54 The remastered edition was originally to commemorate the 20th anniversary of CHRONO CROSS
7:06 Mr. Kato: "Why I agreed to remastering RADICAL DREAMERS"
9:13 Mr. Mitsuda: "The way the CHRONO CROSS music sounded on the PlayStation is everything"
10:52 Refined elements that retain the nostalgia of the past
12:50 Some of the original illustrations were actually only half-finished
14:38 The musical refinements to achieve what couldn't be done at the time
16:28 About the elusive masterpiece RADICAL DREAMERS
20:31 CHRONO TRIGGER, RADICAL DREAMERS and CHRONO CROSS are connected
21:56 Did the idea for CHRONO CROSS exist when CHRONO TRIGGER was being made? [Player Question]
21:41 Why were parallel worlds used?
25:08 Why are there more than 40 playable characters?
26:30 Which parts moved you emotionally when the scenario, music and graphics were combined? [Player Question]
29:54 The relationship between the music of CHRONO TRIGGER and CHRONO CROSS [Player Question]
31:40 Composing the music of CHRONO CROSS through intentional subtraction [Player Question]
34:26 Fight between Mr. Kato and Mr. Mitsuda (!?)
36:09 How did you come up with the main theme? [Player Question]
37:41 Why does "Chrono Cross -Scars of Time-" feature shakuhachi? [Player Question]
39:16 What are the lyrics to "Dragon God"? [Player Question]
40:39 About the composition of the new song
44:12 New arrangements of the pieces Mr. Mitsuda wanted to record
48:28 The experience of CHRONO CROSS and the message Mr. Kato wanted to convey [Player Message]
51:48 What does the music of CHRONO CROSS mean to Mr. Mitsuda?
53:01 What does CHRONO CROSS mean to Mr. Kato?

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