MENU

Fun & Interesting

10 Answers to Tabletop Game Design, Publishing & Prototyping Questions

Stonemaier Games 6,732 lượt xem 1 year ago
Video Not Working? Fix It Now

In today’s video I attempt to answer 10 questions about design, publishing, and prototyping, as requested by Stonemaier Ambassadors.

1. How do you know when to "give up" on a game idea?
2. How do you retheme a game?
3. What considerations go into deciding just how complex a game should be?
4. What were your games like the very first time you played with another person: were they actually a game yet, just modelling a main mechanic on scraps of paper?
5. What are some internal (personal) or external (industry) roadblocks a new designer may need to overcome in order to get their game out to people to enjoy?
6. What brings you the most joy when making prototypes or playtesting prototypes or is the prototyping process just a necessary chore for you?
7. What have you done when, in game development, a game is announced that uses something you've been working on?
8. What makes an effective and appealing prototype?
9. Which mechanism has been the hardest (so far!) to incorporate into your games?
10. Are you looking at integrating games with AR/app components? Why or why not? What about a stance on using AI in your work?

Video about game design: https://youtu.be/VgEt7PysQgc?si=Tm_PTInEoJrBtem3
Video about game development: https://youtu.be/OwzbYmNRVqM?si=G26c6C-xsZElf4GP
Video about pitching to publishers: https://youtu.be/kAR14UNIMHs?si=rQVUjsBE2cqV88bm
Resources for game design: https://stonemaiergames.com/kickstarter/how-to-design-a-tabletop-game/

Become a champion of this channel: https://stonemaier-games.myshopify.com/pages/stonemaier-champion

podcast link: https://stonemaiergames.com/about/podcast

Intro animation by Jeff Payne https://vimeo.com/jaaronpayne

Comment