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#2 - Entity Component System | Unity C# 2024 | Complete Tutorial Beginners | Your First Video Game

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Hello everyone! 🙂

This is the third video tutorial of a complete series on how to create your first video game in Unity and C#.

In this video, I’ll introduce the Entity-Component-System (ECS) in Unity and demonstrate how this powerful design pattern can transform your game development process. We’ll break down the core concepts of ECS, exploring how an entity (a game object) can have components attached, enabling systems to operate on them.
Stick around for an example at the end, where I’ll show you how to move a cube using a very simple script.

Leave a comment below if you have any questions or encounter issues.

Thank you for supporting my new channel and don't forget to like the video and subscribe. See you at the next one!

LINKS
Project and scene: https://www.youtube.com/watch?v=CnKq8GnVkCY

TIMESTAMPS
00:00:00 - Introduction
00:00:20 - ECS theory
00:04:21 - Example with cube
00:06:49 - First C# script
00:08:29 - Cube motion code
00:09:49 - Conclusions

#gamedev #gamedevelopment #unity #unity3d #csharp #tutorial #entitycomponentsystem #ecs

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