This tutorial explores using a 2D image as a geometry buffer to drive 3D displacement effects in Fusion. The process involves setting up a background node as a container, defining a resolution, and working in a 16 or 32-bit float environment for precision. By utilizing an image plane and custom vertex 3D nodes, users can create plasma or lightning-like visual effects. The tutorial demonstrates how to manipulate image-based displacement to generate dynamic 3D forms. This technique enables powerful procedural effects without relying on traditional 3D modeling.
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