Building off of the previous coding challenge (2D Ray Casting) I attempt to make my own version the original Wolfenstein 3D Raycasting engine and visualize the "field of view" of the moving particle. Code: https://thecodingtrain.com/challenges/146-rendering-ray-casting
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Community Suggested References:
💾 Code-It-Yourself! First Person Shooter (Quick and Simple C++): https://youtu.be/xW8skO7MFYw
References:
🌞 Gustavo Pezzi's Raycast 3D: http://www.gustavopezzi.com/projects/raycast3d/
🌞 Lode's Raycasting Tutorial: https://lodev.org/cgtutor/raycasting.html
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🔴 Coding Train Live 177: https://youtu.be/-6iIc6-Y-kk?t=10910s
Related Coding Challenges:
🚂 #145 Ray Casting 2D: https://youtu.be/TOEi6T2mtHo
🚂 #168 The Mandelbulb: https://youtu.be/NJCiUVGiNyA
Timestamps:
0:00:00 Introduction
0:02:21 Coding Starts
0:03:15 Creating The Rendering Scene
0:09:22 Adjusting The Perspective
0:11:02 Adding Rotation
0:15:06 Fixing The View and Brightness
0:20:55 Changing The Field of View Dynamically
0:22:44 Small Fixes and Maintenance
0:27:50 Suggestions For Improvements
Editing by Mathieu Blanchette
Animations by Jason Heglund
Music from Epidemic Sound
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#raycasting #gamedevelopment #2draycasting #raymarching #wolfenstein3draycasting #p5js