I've been learning how to create procedural materials with Blender's shader nodes and I recently made this hexagonal texture and tiled UV map and I wanted to show you guys how I did it and some of the things I learned along the way. I try to cover why the nodes are set up the way they are so you're going to see a few linear algebra and trigonometry concepts to explain how to mathematically create a hexagon. Even if you don't understand all the math behind the Blender nodes, I'm hoping that you'll be able to get a visual intuition of what's going on.
In this tutorial, you'll learn how to create a procedural Blender shader node group that has four hexagonal related outputs: a black and white hexagonal mask, black and white hexagonal mask with a bevel gradient for height maps, a hexagonal tiled UV grid with centered UVs, and a hexagonal indexed UV grid. Using those as a base, you can create all sorts of interesting materials, limited only by your imagination.
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Project File - Tiled Hexagon 001 UV - Procedural Blender Shader Node Group: https://leftbraincgart.gumroad.com/l/bxtub
The Art of Code - Hexagonal Tiling Explained!: https://www.youtube.com/watch?v=VmrIDyYiJBA
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Gumroad: https://leftbraincgart.gumroad.com
Instagram: https://www.instagram.com/LeftBrainCGArt/
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Timestamps:
00:00 Intro
01:06 Creating the Shape
08:10 Tiling the UV Grid
12:53 Texture Assembly
16:08 Outro
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#Blender #Hexagon #Nodes #Procedural