In this video I just use a single frontal photograph to make a custom MetaHuman.
- I make a 3D head mesh using FACEBUILDER in Blender (by Keen Tools)
- Then I use the free Unreal plugin "METAHUMAN" (Epic Games) to make a MetaHuman ID
- This adds a custom MetaHuman to MetaHuman Creator.
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FREE "METAHUMAN" PLUGIN (UNREAL PLUGIN)
https://www.fab.com/listings/055a6486-ad17-4590-aa1e-261d47f7f041
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FACEBUILDER (BLENDER ADD-ON)
https://keentools.io/products/facebuilder-for-blender
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EXPORT GROOM AS ALEMBIC (UNREAL PLUGIN)
https://www.fab.com/listings/0602672b-8b8c-44e0-ba52-14a1dcd18988
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FREE EXPORT GROOM FOR UNREAL (BLENDER ADD ON)
https://turbocheke.gumroad.com/l/Groomexporter
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I also often use SWITCHLIGHT to 'de-light' my photographs, and also automatically create PBR textures including normals:
https://www.switchlight.beeble.ai/
It's $12 per month. But in this video tutorial I don't use it, because I wanted to show it's not completely necessary. However, if you want to make custom normal maps its very helpful. BUT you will need to use FACEFORM (aka r3fs wrap) to transfer the normal data and make MetaHuman UV-formatted textures. This is quite complex and not covered in this video tutorial.
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Also check out Elvis Morelli's fantastic video about the CONFORMED MESH method of making the Mesh to MetaHuman process more accurate:
https://www.youtube.com/watch?v=wjAa-JzeGlI&t=315s&pp=ygU7VHV0b3JpYWwgTmV3IENvbmZvcm1lZCBNZXNoIE1ldGhvZCEgTWV0YWh1bWFuIENyZWF0aW9uIDIwMjQ%3D
Elvis's process doesn't cost any extra money. You just export a special mesh while making your MetaHuman ID, then you make a new MetaHuman ID and import that mesh.
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