If you're looking for a complete MetaHuman tutorial, you've found it! In this video, I'll walk you through everything you need to know about MetaHumans in Unreal Engine 5. Whether you're a beginner or a pro, this tutorial covers:
• Importing & Setting Up MetaHumans
• Facial & Body Animation (Without Expensive Motion Capture)
• Lip-Syncing with Metahuman Animator
• Rigging & Retargeting Animations (Mixamo & Unreal Engine)
• Enabling Cloth Physics for Realistic Clothing Movement
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• Ko-fi: https://ko-fi.com/theunrealforge
🎁 Special thanks to Jordan, creator of MetaTailor, for sharing a viewer discount.
👉 https://marketplace.metatailor.app/payment-type-mod?p=price_1OMDzdBOHElGgbDvCP9V1Kx5&c=7nRbsSzN
*🔗 Useful Links:*
Metahuman Creator: https://metahuman.unrealengine.com/
MetaTailor: https://www.metatailor.app/
Mixamo: https://www.mixamo.com/
Female Noble Knight Armor: (https://skfb.ly/oQJDx) by Meast is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
*🔥 More Unreal Engine Tutorials*
Best Render Settings for Unreal Engine 5.5: https://youtu.be/p7qdhWMffiA?si=43NatL88jBXzb9me
5 Amazing UE5 Tips You Need to Know: https://youtu.be/uZ-xkLuRwJc?si=eyromg4wt6YG2iGp
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• Discord: https://discord.gg/jFCrukmquH
• Instagram: https://www.instagram.com/theunrealforge/
• Twitter: https://x.com/TheUnrealForge
*📌 Timestamps:*
00:00 - Introduction
00:15 - Importing & Setting Up MetaHumans
04:13 - Essential MetaHuman Creator Steps for MetaTailor
15:00 - Importing to Unreal Engine
16:10 - Texturing Clothes
17:53 - Re-exporting Outfit (MetaTailor Pro Users)
18:43 - MetaHuman Lip Sync
21:04 - Full-Body Animation
24:58 - Control Rig for Animation Edits
25:51 - Bonus Stuff
27:17 - A Deal You Can’t Refuse!
*📹 My Equipment:*
- Camera: I don't have a Camera
- Microphone: No Mic
- Editing Software: DaVinci Resolve
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**🔗 Useful Links:**
Master Material: https://ko-fi.com/s/66b8d717bf
*👍 Thanks for Watching!*
#MetaHuman #UnrealEngine5 #GameDev #3DAnimation #UE5 #MetaHumanTutorial #ClothPhysics #Mixamo #LipSync #MotionCapture