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Every Time I Get Hit, the Roguelike Changes

Olexa 573,557 lượt xem 1 year ago
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Roguelikes are hard. And there’s this weird misconception with roguelikes that you have to play perfect. You watch YouTubers play them and they talk about taking bad damage, or losing flawlesses. They get frustrated if they have low health or god forbid, lose a run. But the reality is that roguelike games are SUPPOSED to be like that. They’re supposed to be challenging and you’re supposed to lose sometimes and today I’m going to prove it. What if the only way to win a roguelike was to flawless every run? To never get hit? What if every time you got hit, the roguelike changed?

EPISODE 2 HERE:
-- https://youtu.be/_IyHzB9MxVc

#roguelike #games

Thanks for watching!

Spoilers for video:

0:00 Intro
0:38 The Binding of Isaac
4:04 Spelunky 2
6:07 Spelunky
10:59 Spelunky Classic
11:27 Slay the Spire
11:53 Enter the Gungeon
16:21 Forward: Escape the Fold
17:10 Space Gladiators
19:16 Mana Spark
20:49 Nuclear Throne
26:08 DemonCrawl
28:17 Spirits Abyss
29:27 Dicey Dungeons
29:54 Revita

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-- https://www.bensound.com/free-music-for-videos
-- Spring by Ikson

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