Foot Planting for Retargeting Motion Capture in Unreal Engine 5
This video continues a series on retargeting motion capture data in Unreal Engine 5 by showing how to use UE5's Speed Planting feature to prevent foot sliding in scenarios where the target character's body proportions are mismatched to the source performance.
Previous video with IK Rig Setup for Paragon Muriel:
https://youtu.be/ppszxeHjPNM?si=pahluvYwwTccBrPA
Topics covered in this video:
00:00 Introduction
01:15 Create Retargeting Rig
02:16 Set Target Rig
02:25 Set Chain Mappings
02:46 Setup Retarget Poses
02:58 Setup Source Pose
03:19 Setup Target Pose
04:39 Test Animation
05:03 Review Retargeting
06:11 Deactivate Hand IKs
07:35 Find Foot Plants
07:56 Setup Motion Extraction
10:02 Setup Speed Planting in Retargeter
11:15 Export Retargeted Animation
11:43 Have fun!