Continuing a series on motion capture retargeting in Unreal Engine 5, this video shows how to define a custom IK Rig for a Target character including configuration of IK Solver Goals and bone settings to ensure appropriate body positioning when using IK Goals in the retargeting process.
The full playlist of video focused on retargeting motion capture data in UE5 is available here:
https://www.youtube.com/playlist?list=PLWXvQZSGgrsPWelT3eigO5UGjyVF405iw
Topics in this video....
00:00 Introduction
01:26 Installing Mannequins
02:10 Review Mannequin
02:46 New IK Rig
03:49 Arranging Rigging Windows
04:12 Defining Joint Chains
07:12 Finger Joint Chains
08:34 Setting Up IK Solver & Goals
10:02 Set Solver Root Bone
11:02 Defining Bone Settings for IK
12:30 Reviewing Mannequin IK Rig
12:53 Checking Manny Bone Orientations
14:31 Checking Target Bone Orientations
15:21 Leg Bone Settings
16:59 Spine Bone Settings
18:29 Clavicle Bone Settings
18:49 Arm Bone Settings
20:01 Have fun!