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GASP 5.4 Tutorial - How-To: Sprint w/ Motion Matching

Sylver NES 2,023 lượt xem 5 months ago
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#unrealengine5 #ue5 #unrealengine5 #unrealenginetutorial #gameanimationsampleproject #tutorial #motionmatching

In this video, we’ll cover how to:
1. Update sprinting functionality.
2. Create motion matching databases for our "sprinting" animations.
3. Adjust sprint speeds.

NOTE: I did forget to mention this for the different speeds. When I briefly discuss it in the video. The:
X Value = Forward Sprint Speed
Y Value = Left/Right Strafe Sprint Speeds
Z Value = Backwards Strafe Sprint Speed

It works the way it does because of how we calculate and use the "Strafe Map Curve Float". For more info on this to understand it better, check out my video where I explain the "Calculate Max Speeds" Function.

Calculate Max Speeds: https://youtu.be/UEvqFaFIrSw

Discord: https://discord.gg/KBmRph6HpR

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