In this video ill go over basic rigging techniques in Maya that you would want to use in the process of rigging a mechanical character or machine type model. We will go over creating the Bone Joints as well as the IK Handle and then setting up a basic constraint system to add movement to the Piston on the arm.
Look out for more videos coming soon in the future from tutorials to conversations!
⬇️Tutorial Files Here⬇️
https://drive.google.com/drive/folders/1w94it-G4QcYzUqrzuvPu52EmmaNvdsvq?usp=sharing
Chapters
0:00 Intro
0:39 Model prep
2:24 Creating Joints (Bones)
4:14 Linking Objects to the Joints
5:23 Setting up the IK System
6:09 Piston Constraint setup
7:39 Outro
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