Ever since I first saw them, I've always wanted to create a 360° degree rig!
I've been studying the Moho animation software over the past few weeks and I've finally learned enough to attempt my first 360° degree rig project;
Things didn't go the way I had hoped but I sure did learn a LOT!
✅Bone Dynamics
✖ 360° degree head and body turn
✖ Flexi binding
✅ Actions and Smart bones
✅ Animated Layers
✅ Layer Masking
✅ Keyframe Animation
In the end my 360° degree rig exercise wound up being a 180° degree rig test. The accumulation of technical debt from little mistakes here and there was too much for me to want to fix. But, I learned a TON of stuff from what I had built so far and I'm excited to carry my insights into my next rigging experiment!
#2danimation #moho #puppetanimation