Let's look at how my latest strategy game, Unto Deepest Depths, is designed. I'll break down the application architecture, how I manage turn order, and show the core code snippets behind the main game loop.
Text version: https://shaggydev.com/2024/09/04/unto-deepest-depths-devlog
Wishlist the game here: https://store.steampowered.com/app/3106600/Unto_Deepest_Depths?utm_source=yt
What I'm making: 00:00
Game architecture: 02:26
Code breakdown: 07:00