Learn how to quickly, and easily, build a simple squash and stretch character rig within Blender.
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https://www.intoanimation.com/
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Chapters:
00:00 Introduction
00:25 Planning
01:31 Basic Armature
04:37 Constraints
07:12 Bendy Bones
09:04 Scaling Setup
11:26 Additional Controls
13:12 Gizmos
17:48 Bone Collections
19:52 Rotation Orders
21:03 Skinning
23:07 Weight Painting
25:16 Finalising the Rig
26:19 Final Thoughts