AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships.
http://www.patreon.com/ai_and_games
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DOOM is one of the most important games of all time, and the AI behind it is just as impressive now as it was almost 30 years ago. In this 66(6)th episode, let's go and find out how it all works.
[00:00] Intro
[00:37] The AI of DOOM
[02:57] Core AI Logic
[08:18] Defining AI Actions
[14:29] The 'See' State
[18:52] Reactions
[21:17] Designing Encounters
[25:46] Closing
Check out all of my #DOOM videos in this specially prepared DOOM playlist:
https://youtube.com/playlist?list=PLokhY9fbx05ffAx5FYVSNyY3207iInGK5
If you want to learn more about DOOM, check out the original source code repo on GitHub:
https://github.com/id-Software/DOOM
If you're not a fan of reading code, I highly recommend @fcxs's fantastic Game Engine Black Book:
https://fabiensanglard.net/gebbdoom/
Plus check out the wonderful IDKFA album by @AndrewHulshultOfficial. Listen to it on its own or add it to your DOOM experience (if you haven't already).
https://www.moddb.com/addons/idkfa-doom-soundtrack
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http://www.twitter.com/AIandGames
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http://www.twitch.tv/aiandgames
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bit.ly/AIandGamesDiscord
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