Do you think hubworlds are boring? That they're some sort of throwback level design artifact? Well have you considered that they've actually got a very important job to do?
Join The Architect as they uncover what being a hub is all about, using Dark Souls' Firelink Shrine to do it.
Video Script: https://docs.google.com/document/d/17kttpzNbPYks_POO7ukMgnSOksSWLczuOLXDztlnBX4/edit?usp=sharing
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You Saw:
Mass Effect 3 (2012)
The Legend of Zelda: Breath of the Wild (2016)
Bloodborne (2015)
Monster Hunter: World (2018)
Deus Ex: mankind Divided (2016)
Maplestory 2 (2018)
Shovel Knight (2014)
Dark Souls (2011)
A hat In Time (2017)
Super Mario 64 (1996)
Super Mario Sunshine (2002)
Metroid Prime Trilogy (2009)
World of Warcraft: Battle For Azeroth (2018)
Wandersong (2018)
Yooka Laylee (2017)
Deep Rock Galactic (To Be Released)
Wolfenstein The New Order (2014)
DOOM (2016)
Donkey Kong: Tropical Freeze (2014)
Destiny 2 (2017)
Mass Effect 2 (2010)
Nier Automata (2017)
Return of the Obra Dinn (2018)
Oxygen Not Included (To Be Released)
Dishonored 2 (2016)
Final Fantasy 15 (2016)
XCOM: EU (2012)
XCOM 2 (2016)
Half Life 2 (2004)
Opus Magnum (2017)
Interesting Links:
Great article on Hub Worlds: https://kotaku.com/hub-worlds-can-be-games-greatest-pleasure-1822520149
Deus Ex MD's great(ish) open world: https://www.youtube.com/watch?v=USVr936aKzs
Dark souls and the rebirth of tragedy: https://variety.com/2018/gaming/opinion/dark-souls-analysis-1203028245/