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#securitybreach #fnafsecuritybreach #steelwool #steelwoolstudios #IndieGame #IndieGames #GameDesign #GameDev #Gaming #Games #GameAnalysis #VideoEssay
Design Frame's Game Design Case Study of Steel Wool Studios and FNaF Security Breach. Design Frame's game design, video game analysis, critique, and review of Five Nights at Freddy's: Security Breach and the studio behind Security Breach, Steel Wool. It's a FNaF Security Breach critique and game design analysis, and a case study of Steel Wool Studios.
00:00:00 Intro, Thesis, Context
00:08:19 What led Steel Wool to create a linear game?
00:09:00 Steel Wool's Limitations
00:11:20 VR Studio
00:11:48 VR Game Catalog
00:13:52 VR Studio Shifts to a Non-VR Game
00:15:06 Spread Too Thin
00:16:20 Spread Across Games & Applications
00:17:43 VR as a Crutch for Horror
00:19:26 Visual Arts Studio
00:23:58 Mismanaged Scope
00:30:36 Atrium
00:46:12 The Role of Good Management & Quality
00:53:46 Scope Creep Encouragement
00:57:31 History of Scope Creep
00:59:08 Artistic Dish
01:00:34 Passion
01:03:04 Concerning Communication & Attitude
01:05:12 Proud & Unaware of Bad Design
01:06:51 Proud & Unaware of Bad Design - Pre-launch
01:08:21 Proud & Unaware of Bad Design - Post-launch
01:23:55 Unexpected: Commonly Soft-Locked & Broken
01:26:45 The Disconnect Between Studio & Game
01:31:22 Content with Abandonment
01:31:48 Content with Abandonment: Design Changes
01:50:37 Content with Abandonment: Bug Fixes
02:08:36 The Unresolved Save System Debacle
02:15:27 Trip Down Memory Lane
02:17:33 Outro