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Tweens in Godot 4 have been totally overhauled from Godot 3. They've been changed from being node based to being entirely instantiated in code.
Tweens in Godot are perfect for small animations or performing procedurally generated animations.
I'm using them in my FPS project to drive a substantial number of procedural animations, platforms and more. In this video I will show you how to create a simple Tween and then we will delve into more complex senarios.
Get the project here: https://github.com/chafmere/Godot-Tweens
Support the Channel: https://www.patreon.com/ChaffGames
Join The Discord: https://discord.gg/Exzd8QmKrU
My Latest Course: https://www.udemy.com/course/building-a-better-jump-in-godot-4/?referralCode=E852A97F2A35C087FC40
Get the FPS Template Here: https://chaffgames.com/fps-game-template/
Need More Juice? Get the FPS PRO Template: https://chafmere.itch.io/godot-4-fps-pro
This video was sponsored by Brilliant
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Intro - 0:00
Basic Tweening - 2:05
Creating A Platform- 3:22
Zoom Camera - 6:08
Killing Tweens - 9:00
Interpolated Camera Returns - 10:14
Auto Centre Camera - 13:35
Conclusion - 15:50
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Website: chaffgames.com