Learn how to create a new weapon in Lyra! I'll mostly focus on where all that data is stored and how to setup the animation so we only need one animation sequence for the banana weapon to look good resting on the left hand.
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I'll also shortly go over the pivot tool and the console variable tool as I think they're very useful tools.
This video may spawn other topics/questions so I might have some follow-up videos.
Animating with the control rig can be buggy but it's also very powerful.
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Timestamps:
00:00 - Intro
00:35 - Setting up the banana
01:56 - Banana pivot
04:10 - Deform the banana
05:20 - God mode as a preset
07:14 - Save a console vars preset
08:33 - Setup the weapon pad
10:57 - copying over shotgun data assets
16:01 - Weapon equipment definition
17:13 - Banana gun mesh attached
19:49 - Banana fire ability setup
21:02 - Weapon anim layer setup
23:42 - Left hand pose override explanation
25:56 - Blend Masks
27:44 - Spawn only as Manny
30:05 - Turn collisions off for banana
30:47 - Create a folder for animations
32:43 - Additive animation with control rig
37:07 - The sequencer lives on for more animation changes