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Generate HLODs in a world partition level tutorial tips & tricks : save time and gain performance

NanceDevDiaries 6,006 lượt xem 5 months ago
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I've been hard at work figuring out the HLODs of my game and am sharing a guide of what I learned and how you can setup your HLODs to save you time and performance.
⭐ join https://www.patreon.com/NanceDevDiaries for perks (credits, ad-free videos, early access, newsletter)

Finding information on this subject was hard and I spent a lot of time waiting on HLODs to generate with the wrong settings and them failing, I hope this video helps you skip all that time and your computer will thank you for that, for working overtime when you're sleeping or watching a show!

⭐Ad-free version at : https://www.patreon.com/posts/youtube-generate-114585728

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🎮 Project details :
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Version of Unreal Engine : 5.4
Stack-o-bot game sample at https://www.fab.com/listings/b4dfff49-0e7d-4c4b-a6c5-8a0315831c9c (Fab just launched today so my video showcases the old marketplace, woops!)

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📚 Documents I reference in this video:
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Guide: https://dev.epicgames.com/community/learning/knowledge-base/r6wl/unreal-engine-world-building-guide
Overview: https://dev.epicgames.com/documentation/en-us/unreal-engine/hierarchical-level-of-detail-overview-in-unreal-engine?application_version=5.4

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🎥 Related videos
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Mini-map tutorial : https://youtu.be/RMZpM7ztcxY
Custom Primitive data : https://youtu.be/uOuooi_ylOU

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✨ Results in Portabellows
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Now my editor doesn't take 15sec to play in our packed hub map! Performance is also better with a smoother framerate

🎁 Thanks for watching and supporting!

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🔊 More game updates or channel updates
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NanceDevDiaries: https://linktr.ee/nancedevdiaries
Portabellows Game: https://linktr.ee/portabellowsgame

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⏲️ Time Stamps

00:00 - Intro
00:33 - What are HLODs?
00:56 - Get the Stack-o-bot sample game
01:26 - Enable streaming in Stack-o-bot
06:05 - Generate instancing HLODs
09:43 - Consider foliage for HLODs
10:41 - Preview how world partition works
11:31 - When HLODs pop in in-game
13:19 - Adding HLOD layers : Foliage
13:55 - Learning from the Fortnite HLOD setup
16:44 - Note about destructibles
18:48 - How do the HLODs stream?
21:47 - Profiling HLODs vs Always loaded

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