Unreal 5.4+ Tutorial - Setup Custom Traversal Animations for Game Animation Sample (GASP)
Step-by-step tutorial for setting up a custom vault animation for the Game Animation Sample Project (GASP) traversal from animation import through demonstration. Let me know in the comments what you'd like to see next!
Threepeat discord: https://discord.gg/FKH5cab7e8
00:00 Series intro
00:30 Super Classy Tutorial Intro
00:36 Part 1 intro
01:08 Importing the animation
02:20 Retargeting the animation to UEFN Mannequin
03:05 Attach bone discussion and animation issues
04:38 Mocap Tools for the win!
04:42 Fixing the animation alignment and root bone rotation
06:27 Animating the attach bone (The real work)
09:40 Setting up the animation sequence Notify States (Block transition)
10:12 Setting up the Animation Montage (The real work part 2)
13:41 Adding our animation to the Traversal Chooser Table
16:09 Disabling Rotation Warping for this specific type of traversal
17:12 Results demo and discussion
17:43 Disabling Leg IK if your legs get weird
Mocap Tools by Muu Knighted Games: https://www.unrealengine.com/marketplace/en-US/product/mocap-tools
#unrealengine #tutorial #gasp #gameanimationsample #motionmatching #traversal #parkour #animation #sequencer