MENU

Fun & Interesting

Unreal Engine 5 Real Time Strategy Game with C++ - Part 19 - Faction Interface

CodeLikeMe 562 lượt xem 4 weeks ago
Video Not Working? Fix It Now

Project Files: https://www.patreon.com/posts/12496746 .
This is the 19th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on a C++ interface for faction interface and a data table that contains data related to factions. Faction interface will be used to check the faction the characters or buildings belongs to and later on that will be used to determine the actions we can perform based on their faction. For example, player would be able to control/ give commands to characters who belongs to player's faction. Also the data table will contain things like faction name, color etc.

Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga .

Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk

► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
https://www.patreon.com/codelikeme
►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits

Join this channel to get access to perks:
https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join

Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/
Follow me on twitter : https://twitter.com/CodeLikeMe2
Follow me on reddit : https://www.reddit.com/user/codelikeme
#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev

Comment