Project Files: https://www.patreon.com/posts/12496746 .
This is the 20th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on rules for unit selection. Here we are referencing age of empires selection system.
1. Through box selection we can only select characters/pawns that belongs to player's faction.
2. Characters/Pawns that belongs to other factions can be selected by directly clicking on them.
3. Buildings can be selected by direct clicking only.
4. Player can only command characters/pawns that belongs to player's faction.
Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga .
Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk
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