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Unreal Engine 5.5 Control Rig Basics | Quickstart for Indie Animators

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#metahuman #unrealengine5 #controlrig
#animation #unrealengine #indieanimator

In this episode of Unreal Engine 5.5 Quickstart Guide for Indie Animators, we’re jumping into the Control Rig workflow to create custom face and body animations with the latest quality-of-life updates in Unreal Engine 5.5. These new tools, like hide track and filter track, make animation workflows smoother and more intuitive than ever before!

What We’ll Cover:
Control Rig Basics in Unreal Engine 5.5: Learn how to get started with Control Rig and take advantage of Unreal Engine 5.5's enhanced filtering features, including hide track and filter track, to streamline animation management.
Baking Animations to Control Rig: See how to take pre-made animation sequences, bake them to the Control Rig, and customize them further for your unique needs.
Face Poses for Expressions: Dive into using face poses for natural, expressive facial animations that elevate your characters.
Best Practices for Iteration: Discover tips for working efficiently with Control Rig, avoiding common pitfalls, and iterating faster.
Blending Animations: Get a quick overview of blending techniques to refine animations and achieve professional-looking results.
With Unreal Engine 5.5’s new tools and improved filtering options, this tutorial will help you master the essentials while making your animation workflow faster and more effective. Perfect for indie animators who want to take their animations to the next level!

Threepeat Games:
http://www.youtube.com/@UCwUydFU8lyNx9p_pdwdNtFA

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