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Unreal Engine from Zero | Learn The Fundamentals to Make a Scene Like This | Beginner Tutorial.

Miguel De Andrade 60,638 lượt xem 10 months ago
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Hey guys!

It has been a while since my last video due to some work commitments but I'm back with this tutorial I wanted to share with you and that includes the fundamentals you need to start your journey using Unreal Engine 5.

I'll show you how to install the engine, the basics and how to work with it, different ways to import assets, create master materials and their instances, create a landscape, use PCG graphs/volumes, foliage, lighting, cinematics and tips and tricks. So it's pretty much a full Archviz tutorial.

This project will serve as a starting point to move into more advanced stuff like blueprints and menus to create an interactive experience for future clients.

Then I can make small videos with those improvements so we can keep exercising and speed up our workflow.

Chapters:
0:00 Intro
1:16 Getting Started in Unreal
1:00:45 Importing into Unreal
1:51:00 Materials Creation
4:42:10 Megascans Materials
5:00:50 Creating Landscape
5:18:10 Adding Megascans Assets
5:30:00 Adding The Rocks
5:42:25 Procedural Content (PCG)
6:03:10 Foliage
6:16:40 Lighting Our Scene
6:43:13 Cinematics & Final Tweakings
8:04:05 Editing in DaVinci Resolve
8:33:00 End

Links to the files:
https://e.pcloud.link/publink/show?code=kZkSATZUKfpBrIfCEX0dF7663UmCFuiI19X

If the exercises are useful and you want to support the channel:
https://patreon.com/MiguelDeAndrade

Join the Community at Discord Channel (Please use the YouTube text channel):
https://discord.gg/3h4CTJNSE9

My personal Archviz Template if you ever want to purchase it: https://www.unrealengine.com/marketplace/en-US/product/a65948cdab2345f19cb059493f53afbf

Useful for this Video:

Download: https://www.unrealengine.com/en-US

Datasmith Plugin: https://www.unrealengine.com/en-US/datasmith/plugins

Datasmith for Revit:
https://www.twinmotion.com/en-US/autodesk?signature=FltEAuSUAJPDQKEvR0H+7Sd3Sk3xFgnz8NhSp8nbyar7zbAeb9s1vyvmd3amKXAisDMEGc1WOY7GKjfRsmjQFz7CSzp7p5l0HhQO5C9sAtRF55oA8cUGqCt14YMzN849%2F1AZd4YnuxlH2pLKHpjUBSWR6cXoypCcnb6F5qkuU+wbkKn8PlwDWQTGi+0tI0BI43l5kpHCZcuOQsYyrUxNq2oowtjBppky4U7Nmd8eCXQeWYRV1ABDUJLbzcYzWrgi6SKYiF6E4UB3dFTzdYZPM2OnYCKya1ka236yx4oQKEQ+ynb89mPqls0j9Ks6bCB2V6LUb1lEIm6ikQuxtMGrIQ%3D%3D

Megascans Trees: https://www.unrealengine.com/marketplace/en-US/product/megascans-trees-european-hornbeam-early-access

High-Quality Rendering Settings:
https://dev.epicgames.com/documentation/en-us/unreal-engine/rendering-high-quality-frames-with-movie-render-queue-in-unreal-engine?application_version=5.3

r.RayTracing.Nanite.Mode 1 (Get rid of those weird shadows on Nanite Objects)

My Spec:
Processor: Intel(R) Core(TM) i7-6900K CPU @ 3.20GHz
Ram: 64GB
Graphics Card: Nvidia RTX 3090

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