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WebGPU :: Creating a Raytracer with Bloom

Visionary 3D 7,992 lượt xem 1 year ago
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In this video / devlog, I show you my process of improving and creating my raytracing engine in 7 days.
We're gonna talk about one of the most important effects in 3D rendering, which is bloom.
If you're interested in these types of high quality devlogs, let me know in the comments and I'll make more of these.

This engine is implemented in WebGPU which means that you can run this app here:
https://raytracing-webgpu.netlify.app/

Checkout my previous video in case you want to learn more about WebGPU:
https://youtu.be/YinfynTz77s

Source Code:
The Code Is Temporarly Unavailable. It'll Be Available Again Very Soon!

Chapters:
00:00 Intro
00:55 Day 1
04:11 Day 2
05:20 Day 3
05:48 Day 4
07:43 Day 5
11:08 Day 6
11:45 Day 7
12:16 Outro

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Visionary 3D:

Follow me:
https://x.com/visionary_3_d

Discord Community:
https://discord.gg/rARXSRX2pu

Shaders Crash Course:
https://youtu.be/oKbCaj1J6EI

My Shaders Playlist:
https://youtube.com/playlist?list=PLTEbuqk52pICikiHfD-a52dxEav5UqMLy

#webgpu
#computeshaders
#compute_shader
#shaders
#threejs
#3d
#3danimation
#glsl

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