I talk about fun vs. balance and how some designers want to force players to have their vision of a fun experience. I even try to define fun...and fail.
Videos I reference:
Fun vs. Realism: https://www.youtube.com/watch?v=TshXDFgfiTg
Quest Markers: https://www.youtube.com/watch?v=TiL2wa66wxs
Player Agency: https://www.youtube.com/watch?v=OoJ6CDDfYiU
Emergent Gameplay: https://youtu.be/jWEuSV_nbfA