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Timestamps:
0:00 - Intro - 90 Day Game Development
0:21 - Preface: Game Dev + Lessons
0:40 - Where we lose Time as Developers
1:09 - Beyond Game-Dev Scope Choices
1:50 - Resources on Speedrunning Game Dev
2:10 - Endpoint Definition
2:30 - How to actually Overscope
3:13 - Roadmapping your Endpoint
4:20 - Allocating Endpoint (Development Phase)
4:41 - Allocating Endpoint (Break-down)
5:02 - Allocation leads to Task Arrangement
5:24 - Know your definition
6:33 - Asset Pooling
7:23 - Unity Game Engine + Organization
7:50 - MvP (Grid and Health Systems)
8:23 - Object Pooling
9:29 - Scalabale Systems (Bounds/Parameters)
10:00 - Player Feel (Basic Features + Game Feel)
10:54 - Camera Feel
11:14 - HUD/UI Draft
11:58 - Settings Menu
13:00 - Basic Weapon PreFab
13:46 - Basic Enemy PreFab
14:55 - (Roguelite) Upgrade System
16:08 - (Roguelite) Polish Visuals
16:48 - (Roguelite) Relic Division
17:38 - DodgeStreak Reward Tie-in
18:18 - Test Prototype
18:38 - Prototype Checkpoint + Lessons
19:24 - Art Content: Character Art
19:45 - Recycle Bottleneck
20:11 - Iteration Demonstration
20:47 - Deluxe-Exclusive Characters
21:06 - Same Struct Trick for Menus
21:58 - Implement Menu + Art
22:11 - (Roguelite) Rougelite-Menus
22:46 - Create Battle Lanes
23:02 - Hazards in Battle Lanes
23:34 - Complete Weapon PreFab
24:08 - Design and Build Enemies (new & old)
24:31 - Implement Enemies
25:00 - Level Scaling System
25:48 - Art Content: Backgrounds
26:13 - Original Soundtrack
26:42 - DodgeKing Deluxe Original Soundtrack
27:11 - Overworld Prototype
27:56 - Procedural Generation Tool(s)
28:14 - Bugs + Solution for Gen. Seeds
28:53 - Overworld Manager System
29:09 - Design and Build Player Characters (old)
29:43 - Design and Build Player Characters (new)
30:25 - Unlock Screen (Menu)
31:00 - Results Screen (Menu)
31:20 - Save Data System
31:43 - Save Data Systems are Sensitive
32:29 - (Roguelite) Implement more Relics
32:51 - Test Alpha
33:11 - Alpha Phase Checkpoint + Lessons
33:47 - Beta's goals
33:57 - Implement Bosses
34:16 - Boss Bugs + Complete Enemy PreFab
35:17 - Run Play Test Session(s)
35:47 - Evalute Feedback
36:30 - Implement Feedback (Examples)
37:02 - (Roguelite) Re-Roll + Currency
37:53 - Add Endless Mode
38:12 - Game Mode (Menu) & Complete Challenge/Bonus Modes
39:04 - Fix Bonus Mode Bugs
39:40 - Player Feedback Cuts Tutorial
40:43 - Deluxe Character Ability Balance
41:18 - Quality of Life Additions
42:00 - Beat the Game
42:29 - Beta Phase Checkpoint + Lessons
43:01 - Endless Patching
43:50 - Endpoint Rewards Focus
44:47 - Lessons of Following Endpoint
45:31 - Engine Manipulation for Content
46:21 - Launch the Game
47:37 - Cut Content (Cutscenes + Multiplayer)
48:04 - Ideas that didn't make it
48:32 - Post Launch Bugs: 100% Save File (rip)
49:11 - DodgeKing Deluxe Version uses DodgeKing-1's Steam Page
49:32 - Habits + Decisions to MinMax Game Production Time
49:47 - Conclusion
One minute summary of this video here:
https://www.youtube.com/watch?v=zY9rpEPuisI
Min-Max Game Production Time via Habits:
https://www.youtube.com/watch?v=Oj6IXbIkpu8
Bullet-Proof Choices for Quick Development:
https://www.youtube.com/watch?v=ZjOtwlgzKeg
DodgeKing-1 OST:
https://www.youtube.com/watch?v=v1JUVw__vmE
DodgeKing Deluxe Version OST:
https://www.youtube.com/watch?v=Xqs1NpXsxX8&lc=UgzkJvsPiorbF5_BV414AaABAg
Min-Max Game Production Time via Habits:
https://www.youtube.com/watch?v=Oj6IXbIkpu8
Bullet-Proof Choices for Quick Development:
https://www.youtube.com/watch?v=ZjOtwlgzKeg
🎮 DodgeKing Steam Page: https://store.steampowered.com/app/2086270/DodgeKing/?beta=1
I'm Edward Labarca - I make stronger game developers! Check out my other video's bio(s) for more flavor text lol