Updates on the next video over on Twitter: https://bit.ly/3wGQ1TR
The fact that every tutorial you can think of sucks sounds pretty shocking, but many developers treat the them like afterthoughts, even though the tutorial is part of the first few minutes of the game which pretty much guarantees that every single player will get to experience it. So in this video I'm gonna talk about why tutorials have such a bad reputation and how exactly do you craft a good tutorial?
Relevant Links
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Patreon: https://bit.ly/2SwPWDB
Discord: https://bit.ly/3wI5ovB
Useful Resources
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Sequelitis - Mega Man Classic vs. Mega Man X
https://youtu.be/8FpigqfcvlM
How to Make Great Game Tutorials - GDC Talk
https://youtu.be/Uf7xLHUpKHE
This is a Talk About Tutorials, Press A to Skip - GDC Talk
https://youtu.be/VM1pV_6IE34
Can we Improve Tutorials for Complex Games?
https://youtu.be/-GV814cWiAw
Video Contents
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0:00 Intro
0:30 The Invisible Tutorial
1:35 Uninformed Decisions
3:00 Information Overload
4:08 Pop-ups
5:45 Walls of Text
7:18 Bite Sized
8:13 Safe Environment
9:32 Guiding the Player
10:54 Invisibly Seamless
11:57 Narrative Ties
13:08 Gaming Literacy
14:55 Reusing Resources
17:10 Familiarity