The workshop goes in depth on using Unreal Engine 5’s real-time physics system for rubble creation and Blender for mount kits. You’ll also learn about important techniques for blending geometry and textures, which help integrate destruction seamlessly into your environments. In addition, the session covers best practices for optimizing performance, how to balance geometry and textures, and how to create smooth transitions between surfaces.
🎨 What You’ll Learn:
- Analyze references and plan a structured workflow for realistic debris and destruction.
- Create rubble, mount, and blend geometry kits using Unreal Engine 5’s physics system and Blender/Zbrush.
- Blend textures seamlessly using vertex painting and runtime virtual textures.
- Balance geometry and textures to optimize performance while maintaining visual quality.
🎥 Workshop Highlights with Timestamps:
00:00:00 - Intro & Overview
00:01:52 - Theory: References
00:04:20 - Theory: Benchmarks
00:07:25 - Theory: Work Plan & Blend Theory
00:09:53 - Theory: Various Kits & Their Use-Cases
00:15:45 - Demo: Rubble Kits in UE5
00:32:00 - Demo: Mound Kits in ZBrush, Blender & Painter
01:00:20 - Demo: Blend Geometry & Skirts
01:06:35 - Theory: Geometry vs. Textures for Detailing
01:11:25 - Scene Demo 1: Bringing it all Together
01:23:50 - Scene Demo 2: Bringing it all Together
01:29:20 - Parting Shots & Closing Thoughts
01:33:15 - Q&A
Connect with Charles Nderitu:
➡️ https://www.artstation.com/charlesnderitu
➡️ https://www.linkedin.com/in/charles-nderitu-226645224/
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