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Shaders are difficult to get a handle on but modern commercial engines have done as much as they can to make them as easy as possible! Today we learn how shaders work under the hood and how we can recreate Unity's shader APIs.
Topics covered: what is a graphics engine, shader language wrapping, shader uniform caching, automated shader compilation
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Code: https://github.com/GarrettGunnell/Acerola-Compute
Music:
Afternoon Break - Persona 3 OST
In A Moment's Time - Skullgirls OST
Junes Theme - Persona 4 OST
New Game - WORLD OF HORROR OST
Midori Eyes - Paradise Killer OST
GO!GO!STYLE - Paradise Killer OST
Sandgem Town (Day) - Pokemon Diamond OST
During The Test - Persona 3 OST
Everyday Is Night - VA-11 Hall-A OST
Ode To Heroes - Metaphor ReFantazio OST
Thanks for watching!
This video is dedicated to my friend, Alotryx.
#acerola #gamedev #godot #graphics #shaders