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How Game Engines Make Shaders Easy

Acerola 80,271 2 days ago
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To try everything Brilliant has to offer for free for a full 30 days, visit https://brilliant.org/Acerola/ you’ll also get 20% off an annual premium subscription! #ad Shaders are difficult to get a handle on but modern commercial engines have done as much as they can to make them as easy as possible! Today we learn how shaders work under the hood and how we can recreate Unity's shader APIs. Topics covered: what is a graphics engine, shader language wrapping, shader uniform caching, automated shader compilation Support me on Patreon! https://www.patreon.com/acerola_t Socials: Twitter: https://twitter.com/Acerola_t Twitch: https://www.twitch.tv/acerola_t Discord: https://discord.gg/FxGQvbfm6Y Code: https://github.com/GarrettGunnell/Acerola-Compute Music: Afternoon Break - Persona 3 OST In A Moment's Time - Skullgirls OST Junes Theme - Persona 4 OST New Game - WORLD OF HORROR OST Midori Eyes - Paradise Killer OST GO!GO!STYLE - Paradise Killer OST Sandgem Town (Day) - Pokemon Diamond OST During The Test - Persona 3 OST Everyday Is Night - VA-11 Hall-A OST Ode To Heroes - Metaphor ReFantazio OST Thanks for watching! This video is dedicated to my friend, Alotryx. #acerola #gamedev #godot #graphics #shaders

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