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Learn how to make an object jump in Unity with or without using physics.
00:00 Intro
01:43 Jumping with physics
03:29 How to fix a floaty jump
05:00 Faster fall jump curves
05:59 Jump to a specific height
06:49 Controlling jump height
09:31 Jumping without physics
10:31 Make your own gravity
11:15 Ground checks
13:38 Ground snapping
14:59 Advanced platforming features
15:38 Outro
You'll learn how to use physics forces to make an object jump, how to create your own physics system manually and how to limit how high and far a player can jump by limiting jump height and measuring the jump button press time.
Read my full article here: https://gamedevbeginner.com/how-to-jump-in-unity-with-or-without-physics/
For more on advanced platforming mechanics, try these links:
David Strachan's interactive article: http://www.davetech.co.uk/gamedevplatformer
TaroDev's platform controller video: https://www.youtube.com/watch?v=3sWTzMsmdx8
Credits:
Outro music: New Year by Bad Snacks
Chalkboard image - School rules photo created by kjpargeter: https://www.freepik.com/photos/school-rules