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How To make PBR Textures | Photoshop & Blender Beginner Tutorial

Blender Bones 24,629 lượt xem 1 year ago
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Welcome to our comprehensive guide on using Adobe Photoshop and Blender to generate PBR (Physically Based Rendering) texture files and materials. Learn how to create stunning materials that will make your 3D models spring to life in this thorough video tutorial. This is suitable for any level, and is also a beginner tutorial.

Use the powerful tools in Adobe Photoshop to acquire the best techniques for creating various texture maps, such as diffuse, smoothness/roughness, bump, height, and normal maps. Learn how to tweak each map and obtain realistic surface details to improve the texture's visual appeal.

Learn how to combine these individual texture maps into a whole PBR material using Blender, the industry-standard 3D programme, after we have built the texture maps themselves. Learn important details about the shader configurations and node arrangements necessary to render materials accurately using Blender's rendering engine.

This course includes something for everyone, whether you're a novice hoping to grasp the basics of PBR texturing or a seasoned artist wishing to hone your abilities. However, a little knowledge of both Blender and Adobe Photoshop will give you an advantage. Take your designs to new heights by learning the techniques for producing PBR materials of the highest professional standard.

Download the Normal Map Generator: https://github.com/Theverat/NormalmapGenerator/releases

00:00 Introduction
00:30 What are Texture Files and PBR Materials?
01:09 Finding the right kind of photo for our material
01:38 Recommend dimensions of texture files in Pixels
02:09 Opening the file in Adobe Photoshop
03:29 Tidying up the base image
04:57 Distorting the image into place & using the Pattern Preview
08:16 Using the Stamp Tool to blend the edges
11:15 Saving the diffuse texture as Jpeg
12:05 Applying the Diffuse onto a 3D model
15:17 Creating a Height map and fixing pixel size
25:13 Applying the Height map as Displacement in Blender
27:55 Setting up the other PBR texture files
28:39 Creating a Smooth/Roughness map
31:09 Creating a Bump map
34:14 Setting up a Normal map
38:39 Viewing the finished PBR material in Cycles render

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