Learn all about baking sculptuted details in texture files. Perform texturing and sculpting and to construct a magnificent model of a medieval oven, all within Blender. This tutorial is perfect for beginners. We'll take you step-by-step through the procedures in this tutorial, and at the end of it, you'll have learned how to make an engaging and realistic 3D model.
We'll go through easy to follow texturing, baking and sculpting methods as well as how to bake textures and prepare 3D models for low-poly, game-ready usage in this video tutorial. Whether you're new to Blender or a seasoned user, this Blender texturing tutorial video is ideal for anyone wishing to advance their 3D modelling abilities.
It's essential to start with a good remeshed 3D model before moving on to the sculpting and texturing. During the first part of this video tutorial, we'll show you how to make a low-poly, game-ready model of a medieval oven that will later include optimised UV mapping.
We'll go through how to bake normal maps, diffuse, and smoothness/roughness maps to make textures for your models. Also, we'll offer advice on how to compose a realistic PBR texture and apply it to your model.
By the end of this tutorial, you'll have learned a lot about using Blender's texturing, baking, sculpting and remeshing tools and modifiers to produce an exquisite, realistic 3D model of a mediaeval oven. And of course, the techniques during this tutorial can be applied to a wide range of 3D modelling projects.
You can download the finished model in this tutorial at: https://www.cgtrader.com/3d-models/exterior/historic-exterior/oven-medieval-stone-oven-stove
If you want to use the same PBR textures featured in this Blender tutorial, then you can download them for free: https://3dprintermarket.co.uk/rough-gray-stone-texture-pbr-material/
-Blender Texturing Tutorial Contents -
00:00 Intro
00:55 Building a basic Medieval oven model
05:09 Remesh model
05:40 Sculpting
17:17 Texturing the model
32:36 Low-poly model with Decimate Modifier
35:55 Tidy up model in Edit mode
37:20 Adding seams
42:11 New PBR texture
44:25 Baking the textures
48:16 Retouching the Normal map in Texture Paint
51:15 Repairing bad geometry
52:00 Finishing touches with Texture Paint
53:37 The finished model in Blender