Following on from the now legendary FPS in a command prompt, in this video I demonstrate how to use an olc::PixelGameEngine Extension that handles Ray Cast environments. Specifically it handles the rendering, collision detection and physics of the world's inhabitants, packaged in an easy to use, extremely flexible interface.
Source: https://github.com/OneLoneCoder/Javidx9/blob/master/PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_RayCastWorld_Simple.cpp
Extension: https://github.com/OneLoneCoder/olcPixelGameEngine/blob/master/Extensions/olcPGEX_RayCastWorld.h
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