In this third episode of the Design Dive series 'Revisiting Evil', we look at the remakes of Resident Evil 2 and 3: two games that have effectively rekindled 'classic' survival horror games for a modern era. We explore the challenge of bringing them back to a modern audience; establishing what makes them so compelling as they adopt elements from previous games, as well as the limitations that somewhat stifle the experience.
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Chapters
[00:00] Intro
[01:16] Revisiting Evil
[04:46] Welcome Back
[07:33] Reanimation
[09:50] The Three C's
[11:34] Bioweapons
[14:16] Mr X
[17:19] The Nemesis
[20:50] The Future of Survival Horror
[22:41] Closing & Credits
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For some of the more 'cinematic' footage capture, I used the 'Injectable Generic Camera System', which you can compile and execute with the PC (Steam) build of Resident Evil 2.
https://github.com/FransBouma/InjectableGenericCameraSystem
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