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GMTK's game history series Design Icons takes a trip to the UK, to see how the early British games business started as a cottage industry of bedroom coders
Sources
[1] November 1984 | CVG
https://archive.org/details/cvg-magazine-037
[2] Interview: CCP on the Freedoms of EVE Online | Gamasutra
https://www.gamasutra.com/view/feature/130822/interview_evolution_and_risk_ccp_.php
[3] The forgotten interview with Chris Roberts | Paul Dean
https://paullicino.tumblr.com/post/140850063441/the-forgotten-interview-with-chris-roberts
[4] No Man's Sky creator: 'We wanted to build a universe' | The Guardian
https://www.theguardian.com/technology/2014/oct/28/no-man-sky-creator-we-wanted-to-build-a-universe
[5] The Replay Interviews: Gary Penn | Gamasutra
https://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php?print=1
[6] January 1984 | CVG
https://archive.org/details/cvg-magazine-027/page/n15/mode/2up
[7] March 1985 | CVG
https://archive.org/details/cvg-magazine-041/page/n1/mode/2up
[8] Commercial Breaks - The Battle For Santa's Software | BBC (Archived on YouTube)
https://www.youtube.com/watch?v=ChmQBK_EaUQ
[9] Geeks who rocked the world: Documentary looks back at origins of the computer-games industry | The Independent
https://www.independent.co.uk/life-style/gadgets-and-tech/features/geeks-who-rocked-world-documentary-looks-back-origins-computer-games-industry-9997037.html
[10] Feature: Jez San On Star Fox, Super FX And Teaching Nintendo How To Fly | Nintendo Life
https://www.nintendolife.com/news/2019/12/feature_jez_san_on_star_fox_super_fx_and_teaching_nintendo_how_to_fly
Find out more
From Bedrooms to Billions | Steam
https://store.steampowered.com/app/342430/From_Bedrooms_to_Billions/
Sinclair ZX80 and the Dawn of 'Surreal' U.K. Game Industry | Wired
https://www.wired.com/2010/06/sinclair-zx80/
How British video games became a billion pound industry | BBC
https://www.bbc.co.uk/teach/how-british-video-games-became-a-billion-pound-industry/zmr6wty
Bandersnatch: The game that killed a company and inspired a Black Mirror episode
https://tiredoldhack.com/2019/01/02/bandersnatch-the-game-that-killed-a-company-and-inspired-a-black-mirror-episode/
The Complete History of DMA Design | Mike Dailly
http://www.javalemmings.com/DMA/DMA1_1.htm
Credits
Thumbnail Image licensed from Adobe Stock
Fastfall by Lifeformed used under CC BY-NC-SA 3.0 license
Ending Music from Robocop on Spectrum
Other Music by Lee Rosevere (https://leerosevere.bandcamp.com)
Black Mirror: Bandersnatch © Netflix
Further credits - https://pastebin.com/VtimVwmU
Contribute translated subtitles - https://amara.org/en-gb/videos/o2LTCFoDTAsh/