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Unreal Engine 5.5 Texture Graph – How to Combine & Pack Textures Efficiently

Arghanion's Puzzlebox 2,198 lượt xem 2 months ago
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In Unreal Engine 5.5, Epic Games has introduced the Texture Graph, a powerful tool that allows you to combine and repack textures in a more flexible way. However, with the shift from ORD (Occlusion, Roughness, Displacement) to ORM (Occlusion, Roughness, Metallic) as the new standard, many artists are struggling with missing displacement data and wasted metallic slots.

In this tutorial, I’ll show you how to use the Texture Graph to merge texture maps effectively, repurpose your AO, roughness, and metallic maps, and ensure that your textures are structured properly for your workflow.

What You’ll Learn:
✔️ How to use the Texture Graph in Unreal Engine 5.5
✔️ How to merge AO, roughness, and metallic maps into a single texture
✔️ How to convert between different texture formats (ORD, ORM, etc.)

💬 Got questions? Drop them in the comments, and I’ll do my best to help!

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00:00 Intro
01:33 Showing Texture Change Examples
07:35 Enabling the Texture Graph
08:00 Combining Textures in the Graph
09:55 Exporting a newly packed Texture
11:43 Self Advert for World Forge
12:43 Using the newly packed Texture
13:14 Outro


#UnrealEngine #GameDev #Tutorial #CinematicCamera #UnrealEngine5 #GameDevelopment #IndieGame #environmentart

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