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What Makes Good AI?

Game Maker's Toolkit 3,060,085 8 years ago
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🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴 When we talk about good AI, we often think about highly efficient and aggressive enemies in shooters like FEAR and Halo. But surely there's more to good artificial intelligence than this? === Sources and Resources === - Sources The Illusion of Intelligence | Bungie http://halo.bungie.org/misc/gdc.2002.haloai/talk.html New Doom's deceptively simple design | Gamasutra http://www.gamasutra.com/view/news/295254/Make_me_think_make_me_move_New_Dooms_deceptively_simple_design.php The Secrets Of Enemy AI In Uncharted 2 | Gamasutra http://www.gamasutra.com/view/feature/134566/the_secrets_of_enemy_ai_in_.php The Systemic AI of Far Cry | AI & Games https://youtu.be/Q7of5BPmiUs Arkham Intelligence | AI & Games https://youtu.be/Oz04rH542l8 The Artificial Intelligence of Halo 2 | HowStuffWorks http://electronics.howstuffworks.com/halo2-ai.htm [ZIP] Designing to Promote Intentional Play | Clint Hocking http://clicknothing.typepad.com/Design/hockingc_GDC06_Intentionality.zip The Perfect Organism: The AI of Alien: Isolation | AI & Games https://www.youtube.com/watch?v=Nt1XmiDwxhY [PDF] The AI Systems of Left 4 Dead | Valve http://www.valvesoftware.com/publications/2009/ai_systems_of_l4d_mike_booth.pdf Toru Iwatani Interview | MameWorld http://www.mameworld.info/net/pacman/interview/interview1.html Uncharted 4 is not as scripted as you might think | GamesIndustry.biz http://www.gamesindustry.biz/articles/2016-11-04-uncharted-4-not-as-scripted-as-you-might-think - Additional resources [PDF] Three States and a Plan | MIT Media Lab http://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf Managing Complexity in Halo 2 | GDC http://www.gdcvault.com/play/1020270/Managing-Complexity-in-the-Halo Modeling AI Perception and Awareness in Splinter Cell: Blacklist | GDC http://www.gdcvault.com/play/1020436/Modeling-AI-Perception-and-Awareness Understanding Pac-Man Ghost Behavior | GameInternals http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior Drivatar in Forza Motorsport | Microsoft Research https://web.archive.org/web/20160302162556/http://research.microsoft.com:80/en-us/projects/drivatar/forza.aspx MGS V Enemies Response System Guide | SegmentNext http://segmentnext.com/2015/09/05/mgsv-phantom-pain-enemies-response-system-defense-vehicles-guide/ How Prompto's AI-drive selfie system in Final Fantasy XV was built | Gamasutra http://www.gamasutra.com/view/news/292883/How_Promptos_AIdriven_selfie_system_in_Final_Fantasy_XV_was_built.php Laments on Half-Life 2's AI and balance | Joe Wintergreen https://www.youtube.com/watch?v=OsDM7GKb0xU Game Development Myths: Players Want Smart Artificial Intelligence | Ask a Game Dev http://askagamedev.tumblr.com/post/76972636953/game-development-myths-players-want-smart === Chapters === 00:00 - What does 'Good AI' Mean? 02:27 - Good AI Lets the Player Cheat 03:21 - Good AI Tells you what its Thinking 04:49 - Good AI is Predictable 06:47 - Good AI can Interact with the Game's Systems 07:55 - Good AI Reacts to the Player 10:33 - Good AI has its own Goals 11:45 - Good AI isn't Just About Enemies 13:30 - Conclusion 14:53 - Patreon Credits === Games Shown === F.E.A.R. (2005) Halo 2 (2004) Half-Life (1998) Halo: Combat Evolved (2001) DOOM (2016) Alien: Isolation (2014) Batman: Arkham Asylum (2009) Waking Mars (2012) Final Fantasy XV (2016) The Legend of Zelda: Breath of the Wild (2017) Splinter Cell: Blacklist (2013) Metal Gear Solid V: The Phantom Pain (2015) The Elder Scrolls V: Skyrim (2011) Uncharted 2: Among Thieves (2009) Far Cry 4 (2014) The Swindle (2015) Mark of the Ninja (2012) Pac-Man (1980) Civilization V (2010) Far Cry 2 (2008) Vanquish (2010) Hitman (2016) Spelunky (2012) BioShock (2007) Prey (2017) Middle-earth: Shadow of Mordor (2014) Killer Instinct (2013) Forza Motorsport 6 (2015) Left 4 Dead (2008) Rain World (2017) S.T.A.L.K.E.R.: Shadow of Chernobyl (2007) BioShock Infinite (2013) The Last Guardian (2016) Event[0] (2016) Half-Life 2 (2004) The Last of Us (2013) Uncharted 4: A Thief's End (2016) === Credits === Music from Waking Mars OST and Please, Don't Touch Anything OST === Subtitles === Contribute translated subtitles - https://amara.org/v/C3BFA/

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