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Why Your Unity Graphics Look Flat (And How To Fix It)

semikoder 7,018 lượt xem 4 months ago
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Timestamps:
0:00 - Intro
0:05 - Tip 1
4:13 - Tip 2

#unity #hdrp

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Music used:
Funny Phony Honey - zippy
The Process - LAKEY INSPIRED
Lucky Spin - Martin Landström
ADDICTED - VEEDY BEATS

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Tags:
Unity, HDRP tutorial, lighting setup, texture maps, albedo map, normal map, height map, metallic map, specular map, ambient occlusion, smoothness map, detail maps, adaptive probe volumes, global illumination, channel-packed textures, Quixel Megascans, Fab marketplace, light probes, prebaked GI, real-time lighting, realistic graphics, game graphics optimization, texture import settings, lightmap baking, rendering pipeline, advanced lighting, environment design, HDRP materials, shader settings, light baking, material workflow

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