In this video you'll see 8 Inverse Kinematics solutions evaluated and compared. By the end, you'll know which one you should use for which types of use cases your game has!
I spent between several and a lot of hours with each of these assets to get a good feel for how to use them, so you don't have to!
📚 The Assets 📚
⚫ Easy IK - https://github.com/joaen/EasyIK
⚫ Inverse Kinematics - https://assetstore.unity.com/packages/tools/animation/inverse-kinematics-1829?aid=1101l9QvC
⚫ Fast IK - https://assetstore.unity.com/packages/tools/animation/fast-ik-139972?aid=1101l9QvC
⚫ "Roll Your Own IK Script" - https://github.com/llamacademy/scriptable-object-based-guns/blob/main/Assets/Scripts/Guns/Demo/PlayerIK.cs
⚫ Kineractive - https://assetstore.unity.com/packages/tools/animation/kineractive-153144?aid=1101l9QvC
⚫ Interactor - https://assetstore.unity.com/packages/tools/animation/interactor-interaction-handler-for-ik-178062?aid=1101l9QvC
⚫ Final IK - https://assetstore.unity.com/packages/tools/animation/final-ik-14290?aid=1101l9QvC
⚫ Animation Rigging - Install from Package Manager - Docs https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.1/manual/index.html
👨💻 Since this is an asset comparison with some paid assets, there is no GitHub available.
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Chapters:
00:00 What to Expect
02:15 "Easy IK" - Free
03:49 "Inverse Kinematics" - Free
04:36 "Fast IK" (formerly "SimpleIK") - Free
06:09 "Roll Your Own IK Script" - Free
07:31 "Kineractive" - Free
09:27 "Interactor" - $62
13:36 "Final IK" - $90
16:02 "Animation Rigging" - Free
17:45 Recommendations for Animated Models Use Cases
18:04 Recommendations for Fully Procedural Use Cases
18:30 Recommendations for Interaction System Use Cases
19:36 Support LlamAcademy