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CommonUI Modal Dialogs using Blueprints only - Add Yes No dialog to Quit UI option

NanceDevDiaries 835 lượt xem 5 months ago
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I've updated my free PauseMenu sample CommonUI Pause menu blueprint GitHub project with a Yes/No prompt when the player attempts to quit the game using Unreal Engine 5.5.
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⭐Ad-free version at https://www.patreon.com/posts/ad-free-commonui-117193655

It'll be useful as a more simple example of setting up modal dialogs with CommonUI in a barebone game for you to dig in! This might also help as an intro or blueprint equivalent of how Lyra has implemented game dialogs/prompts.

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🎮 Project details :
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Project at : https://github.com/NanceDevDiaries/PauseMenu/tree/UE5.5-EnhancedInput
Version of Unreal Engine : 5.5

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📚 Document/links I reference in this video:
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@XistGG's video of implementing CommonGame plugin into another project at : https://www.youtube.com/watch?v=aoZKxD9NbZU

Related to that video, a forum post about some potential issue : https://forums.unrealengine.com/t/using-lyras-commongame-plugin-in-another-project-crashes-when-setting-layout-class-in-gameuipolicy/1708137

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🎥 Related videos or links
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CommonUI basic setup : https://youtu.be/CHCdBAiiIa4?si=rKWw2z09FQzH8do1
ComonUI tabbed in-game menu : https://youtu.be/yJ057vTKsaA?si=2mt0rgFh_EtPrrbQ
Enhanced input CommonUI support : https://youtu.be/_Ar0NEQhdc0?si=tMHGK4343ATbG__c

🎁 Thanks for watching and supporting!

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🔊 More game updates or channel updates
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NanceDevDiaries: https://linktr.ee/nancedevdiaries
Portabellows Game: https://linktr.ee/portabellowsgame

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⏲️ Time Stamps

00:00 - Intro
01:00 - Previous videos
01:06 - Learning from sample Lyra project
03:13 - Get the CommonUI pause menu project from GitHub
06:34 - How the modal dialog gets populated with Quit text
09:35 - Where to setup data table row input if you're not using enhanced input
12:05 - Issue where cursor doesn't come back
13:13 - Back to the asked YouTube comment question

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