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Sprint Gameplay Ability UE5 Lyra, allow your players to toggle or hold sprint input

NanceDevDiaries 3,957 lượt xem 1 year ago
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In this tutorial, you'll be implementing a sprint gameplay ability, and letting the player set if they want it to be a tap or hold input. You'll be creating a new input trigger to handle choosing one input trigger over another based on a user setting.
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Code at: https://github.com/NanceDevDiaries/Tutorials/tree/main/SprintAbility

Some C++ required for user game settings to save
Engine version : Unreal Engine 5.3
Project based off : Lyra Sample Game 5.3

Edit: Attribute based solution video [ I forgot to link it! ]. It's been a bit but I think I meant this video here: https://youtu.be/4NnA_SFyjmw?si=awbvsR9xWCFVQrH6 by @DevGods

Thanks for watching!

⭐Ad-free version at https://www.patreon.com/posts/ad-free-sprint-118059305

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Timestamps:

00:00 - Intro
13:42 - Sprint ability
15:21 - Block sprint when dead
23:07 - Sprint on Hold input
28:13 - Tap or release sprint bool
42:00 - Tap or Hold based on player game setting
50:02 - Accessibility thoughts

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