Today we're going to create a leafy pond floor texture with mud and pebbles. Then we add water using the water level node and show off some of its power. You can then adjust how many leaves there are, the pebbles and their size, and how high the water level is.
Get the Substance Designer graph to better understand the process: https://gum.co/LgSeJ
Simple rock creation: https://youtu.be/Cx1bkQagZLo
Chapters
0:00 - Introduction
1:28 - Basic leaf shape
7:24 - Leaf veins
14:53 - Base ground texture
20:17 - Small rocks and pebbles
25:58 - Planning ahead with some masks
27:06 - Splattering our leaves around
31:18 - Albedo
37:45 - Roughness
42:26 - Just Add Water
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Gear I Use
Computer: https://amzn.to/2FPeTUO
Monitor: https://amzn.to/38qZK7V
Camera: https://amzn.to/3dN9U3y
Lens: https://amzn.to/37wUpvl
Mic: https://amzn.to/3eFIsFf
Keyboard: https://amzn.to/35cj5rv
Software:
Substance Designer