This video is the second part in a short series aimed at giving people who want to use C++ with the Unreal Engine a helping hand to get started.
In this part, I go over creating an Unreal Project that uses C++ coding, we take a brief look at some important project files, and familiarize ourselves with the IDE.
I then work through a simple example; using C++ to create a Blueprint Function Library, allowing you to add your own custom Blueprint Nodes to your projects.
Links
Chat about gamedev on Discord: https://discord.gg/jjy2aJ3hj9
Unreal Build Configurations: https://docs.unrealengine.com/5.1/en-US/compiling-game-projects-in-unreal-engine-using-cplusplus/
Chapters
00:00 - Introduction
00:28 - Creating a C++ project
02:11 - Project file structure
03:10 - Getting to know the IDE
06:38 - Project & Solution
08:45 - Live Coding
10:46 - Examples
11:05 - Setting up the examples
13:42 - Making the examples
23:59 - Summary