UE5 doesn't natively support any dynamic colored translucent shadows - only the path-tracer and baked lighting offer this feature. But using a home-cooked shadow and color pass we can create our own. We do with by capturing the color of our object, and the depth of our scene from the perspective of the sun, and re-projecting that color using an emissive decal. Since light is additive, this should faithfully re-introduce the colored light.
00:00 Demonstration
00:46 Basic Concept
02:15 Creating the Shadow Caster and Path-Traced Reference
04:40 Start Creating the Blueprint
06:50 Create Render Target
07:40 Set Up Decal Material
8:25 Configuring Scene Capture
12:00 Scaling the Decal
13:30 Show Only List
14:20 Progress Check
15:40 Spiral Blur
17:40 Lacking Shadow Depths, Stay tuned for pt. 2