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Unreal Engine 5 Niagara Car Drift Smoke Simulation 🚗💨

Daniel Weinlein 18,307 lượt xem 1 year ago
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In this tutorial, we will configure our car for a Niagara drift smoke simulation within the sequencer, utilizing our simulation mesh. Subsequently, we will delve into the Niagara system, where I will guide you through the process of spawning particles from our skeletal simulation mesh. Additionally, we'll establish the connection between the particle emitter and the 3D gas master emitter, enabling us to generate smoke from our particles. Our exploration will extend to an examination of various settings such as density, velocity, density dissipation, resolution, bounds, fluid collisions, and more.

Furthermore, I will demonstrate the procedure for caching the Niagara simulation within the sequencer of Unreal Engine. Additionally, the tutorial will provide an explanation on rendering volumes using path tracer in UE 5

Don't forget to leave your comments and questions below. Thanks for watching, and let's make some awesome simulations! 🚀🔥

Timestamp:
00:00 Intro
00:45 Enable Plugins
01:22 Setup in Content Drawer
02:01 Simulation Skeletal Meshes
04:28 Attach Sim Mesh to car control rig
05:24 Setting Particle Emitter
06:18 Initialize Sim Mesh
06:59 Grid 3D Gas Master Emitter
07:43 Set Particle Source
08:38 Set Fluid Source Attributes
09:28 Bounds
10:23 Adding Sim to Car
11:37 Collisions
13:23 Hiding Particles/Sim Mesh
14:06 Smoke Settings
17:08 Caching
19:07 Light Settings
20:35 Path tracer
21:50 Changing Sim Mesh

Note: This tutorial is a bonus part of a series that my subscribers have asked for.
Make sure to start here:
https://www.youtube.com/watch?v=IMdlzHW32Oc

Get the asset: https://www.cgtrader.com/3d-models/car/sport-car/car-control-rig-for-unreal-engine

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#unrealengine #niagara #car

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